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	<title>Comments for Ling's Blog</title>
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	<link>http://linghaoli.com/blog</link>
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	<lastBuildDate>Sun, 01 Jan 2012 09:34:49 -0700</lastBuildDate>
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		<title>Comment on More about Occlusion(part II) by admin</title>
		<link>http://linghaoli.com/blog/?p=99&#038;cpage=1#comment-9877</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 01 Jan 2012 09:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://linghaoli.com/blog/?p=99#comment-9877</guid>
		<description>haven&#039;t checked my blog for a long time... my apology...

anyway... not sure why, you might want to keep the glass shader&#039;s and same as your refract AO shader..I mean, if you use a mia shader for a glass object, use the same shader to create the refract AO shader as well..


However, for easier usage of this refract AO stuff, you don&#039;t have to use mib or any other fancy shaders at all, you can even connect the AO texture node into an ambient color of a maya default blinn shader, and map the transparency map into its transparency, it will still work ..


sorry for the late reply..cheers :P</description>
		<content:encoded><![CDATA[<p>haven&#8217;t checked my blog for a long time&#8230; my apology&#8230;</p>
<p>anyway&#8230; not sure why, you might want to keep the glass shader&#8217;s and same as your refract AO shader..I mean, if you use a mia shader for a glass object, use the same shader to create the refract AO shader as well..</p>
<p>However, for easier usage of this refract AO stuff, you don&#8217;t have to use mib or any other fancy shaders at all, you can even connect the AO texture node into an ambient color of a maya default blinn shader, and map the transparency map into its transparency, it will still work ..</p>
<p>sorry for the late reply..cheers <img src='http://linghaoli.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on More about Occlusion(part II) by marc</title>
		<link>http://linghaoli.com/blog/?p=99&#038;cpage=1#comment-7270</link>
		<dc:creator>marc</dc:creator>
		<pubDate>Thu, 25 Aug 2011 15:15:05 +0000</pubDate>
		<guid isPermaLink="false">http://linghaoli.com/blog/?p=99#comment-7270</guid>
		<description>Hi,

thanks for refract tutorial for AO. i tried as you wrote but with mia material
set to 1.6 IOR and mib_refract set to same (1.6) the refracts are different/dont match..any idea why? all else is ok....maya 2010.

thanks!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>thanks for refract tutorial for AO. i tried as you wrote but with mia material<br />
set to 1.6 IOR and mib_refract set to same (1.6) the refracts are different/dont match..any idea why? all else is ok&#8230;.maya 2010.</p>
<p>thanks!</p>
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		<title>Comment on A recent project by admin</title>
		<link>http://linghaoli.com/blog/?p=111&#038;cpage=1#comment-98</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 28 Jul 2009 21:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://linghaoli.com/blog/?p=111#comment-98</guid>
		<description>Hey Al, yes it is the extension of the worm project, but I don&#039;t know when I could finish the whole concept I had...  Anyway, thanks a lot for comments. See u at Siggraph soon.</description>
		<content:encoded><![CDATA[<p>Hey Al, yes it is the extension of the worm project, but I don&#8217;t know when I could finish the whole concept I had&#8230;  Anyway, thanks a lot for comments. See u at Siggraph soon.</p>
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		<title>Comment on A recent project by Al Torres</title>
		<link>http://linghaoli.com/blog/?p=111&#038;cpage=1#comment-97</link>
		<dc:creator>Al Torres</dc:creator>
		<pubDate>Tue, 28 Jul 2009 17:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://linghaoli.com/blog/?p=111#comment-97</guid>
		<description>Ling amazing work! Will this be a full long animation of the worm project? Keep up the good work.</description>
		<content:encoded><![CDATA[<p>Ling amazing work! Will this be a full long animation of the worm project? Keep up the good work.</p>
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